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To make the tutorial all it can be, we found the ultimate play tester: my wife Annie. Something to ease the need to head straight to a wiki just to understand what's going on. There is a lot going on, even after we changed all the ridiculous keyboard commands and replaced the Matrix-like interface with some understandable, and awesome, pixel art. Not too much longer before you too can Strike the Earth!ĭwarf Fortress has the well-earned title of being one of the most torturous games to learn. Thanks for your enduring patience! We're hoping for a smooth and cheerful launch, thanks to the help of everybody keeping things running: the mods, volunteers, Kitfox, Valve, and our players and supporters. Some of these additions will take months by themselves, or longer, but we'll see how all that is shaping up when we get there. We'll complete the work on villain systems and armies and sieges we were pondering before premium DF work began.Īfter that, we'll probably enter a lengthier development cycle, designing and coordinating work around the next big improvements to the map system, preparing the game for the addition of procedurally generated myths and magic systems. It will take a lot of effort and tons of special menus and interface, but Adventure mode is the biggest thing on the horizon that's missing from launch.Īround the same time as Adventure mode, maybe a bit before or after, we'll probably also put in Steam Achievements.
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