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Hollow knight the knight crack#
The game pauses for a split second as a crack flashes over my character before I go flying back. Likewise, when an enemy lands a hit on me, I feel it. But the hits feel chunky and real, bouncing me back a little every time I connect. The fighting is fairly simple: I mostly dance around enemies, trying to slash in with my nail while dodging their attacks. The satisfying crack that accompanies chopping down lampposts in the Forgotten Crossroads or cutting grass in Greenpath extends into the combat as well. And the sound design and score are exceptional, pairing each area with an orchestral soundtrack that perfectly sets the mood as you dive deeper into Hallownest. I love swinging my nail (the world's cone-shaped swords) as I walk, kicking up particles from destructible objects along the way, each unique to the setting around them. Each area of the map feels distinct and interesting, with its own color scheme, sullen but energetic theme music, and visual details scattered about. The characters, backgrounds, and even particle effects are all hand drawn, blended beautifully with subtle lighting effects. The art in Hollow Knight is stunning, and never dull despite its muted color palette. Large parts of it aren't even explained verbally, told only through visual clues in the environment itself.Īnd good God are those environments pretty. Like many of the boss fights and whole areas of the map, engagement with that story is optional. But Hollow Knight does an excellent job of slowly showing me the dots and then stepping back to let me draw the lines between them. There's a history to this world that has been partly lost to time. Each one must be visited in the order described on the Riddle Tablet in order for him to progress to the next location.They also help unravel Hollow Knight's story bit by bit, which is hard to fully piece together even after completing the game. He can be found in 7 different locations. Tis a long road we tread, but a joyous one. Now, with my duties here finished, it's time I made graceful departure. Yours was not the first, nor will it be the last, but it's a unique and special thing nonetheless. It is, after all, from a journey we find our purpose, though a stop is more than just a stop.Īnd my if those stops can't be lovely things, wouldn't you say? Transcendant sic plateaus, distant sandy lands, vast ancient kingdoms.
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Then again, a meandered journey still has meaning. So you've been following me around then? I hope my travels haven't confused your own, distracted you.
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It's not by tools that you'll triumph, it's through your smarts, your speed, your determination. You need to trust something, that's my point. I'm sure you'll remember where you left her eventually. Well if things are getting too dangerous down there, maybe it's time to take a break?Ĭome back up and spend some time hunting, or gathering, or wandering aimlessly. The chains of fate that bind us all together.
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The crimes and triumphs of our predecessors echo all around us, don't they? What was called a "hero" in its moment may be called something very different after time has passed. The dead can't make use of wealth in any case. Rely on your own instincts.Īnd while you're hunting for secrets, beware those who are hunting you! To greater things, perhaps? So much can be achieved in just a short time. It's nice that you were able to help your friend. Nyush oola mumu? Shruba dungo ola, ola mu.
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